Tuesday, August 24, 2010

It's all coming down

Another week, a bit later than I wanted, not as much showing as I wanted, but plenty going on.



So lets take a look. We have falling blocks properly stopping on each other (nothing crazy here, but it is the foundation for well everything that comes after so it's important), a tiled stand-in space background, and a little orange satellite floating on the right. Can you guess the setting/theme for my game?

Next week I hope to have something a little more interesting, perhaps we'll see what that satellite does, or finally have the game board be something a little more dazzling than a flat plane of cubes.

Sunday, August 15, 2010

New plan, new game, new lots of things


After a lot of issues, and life junk pulling me out of my overhead shooter, a failed attempt at making an application I thought did not exist at all, and scoping out a game far out of my reach, I have finally reigned things back to a place I can work from.

So first game, lets start basic, people recommend making a tetris clone, or pac-man or something like that. I am making a puzzle game that revolves around falling blocks, but is not about getting rid of them per-say. Right now all I have is a very simple picture of a filled up grid, I can safely say it is not very indicative of the full game, and in the coming weeks I hope to be posting some radical updates to it.
The base doesn't line up, the blocks don't link, the game surface doesn't look anything like the way I want it to, and there is no interface at all.

So uh, look at this mess of unstructured bricks, for I will make something out of it.