And another small but important update. There are two things in this clip,
First I tried to show off the three firing modes of the main gun, right now the rainbow of bullets is strictly so I can easily identify them. Nothing really to speak of here, rapid fire when held down, stronger when tapped, even stronger if left to charge, each one doing about double the damage as we go up, with a bonus to the big shot.
Secondly we have a simple standin model for an explosion, which is important for two reasons. Because explosions, no matter how blocky are cool, and because in my game explosions will provide a more efficient means to taking out groups of emenies.
Now before you say no shit, bombs make more things die, let me say I plan to clog this screen up with fast moving targets. And the only way to kill everything and get a good score will be balancing firepower and player movement (more on this later when I have something visible for point keeping, and the secondary weapon implemented).
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