Wednesday, December 30, 2009

Back with something new

I cleared all the broken links on here, and figured I should at least make use of this space while a proper website still confounds me.

A while back I started working on my own game, it's super simple, just a top down shooter, that is written in Python and takes advantage of the open source render engine Ogre 3d using PythonOgre. Everything is still stand in art, and there is a lot of work to do but at this point it at least resembles a video game.


As of now I have a player ship and bullets derived from a general actor. The player ship can move (well slide around a 2d plane) and shoot, and will stop on collision of the screen edge.

Next up I will hopefully be smoothing out the movement (right now it translates directly from the keyboard instead of normalizing the vector before moving, so for example if you are moving up and to the left the ship ends up moving faster than it could in a single direction), and adding in game states to allow pausing and menus. And once that comes, hopefully a video.

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